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"It was like, you've reached your cap of players for RPG on Xbox and you need to find a way to double that, and you're not going to do it with RPG," he said. He said this was one of the reasons he left in 2012 and formed Another Place Productions. McCormack and the rest of the team at Lionhead wasn't pleased with Microsoft's dismissal of the proposal. Dr Jekyll and Mr Hyde would have been present in the game with a "Fable twist," adding to the "weird fucked up London environment". The game would have relied on British mythology. In Fable 4, Bowerstone was London with Jack the Ripper walking the streets as a Balverine in disguise. "I was like, man, this is going to be fucking brilliant, and everybody was really into it."īowerstone in the original Fable was a small town, which as the games progressed grew into a large town with the release of Fable 3. And because it was R-rated it would have the prostitutes and the humor," he said. "We wanted to hit the late Victorian proper far out Jules Verne shit," said McCormack, adding the game would have made use of tram cars and flying machines.
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Lionhead wanted to make a "darker and grittier" Fable 4 instead of $75M Fable LegendsĪccording to a highly detailed chronicle of Lionhead Studios over on Eurogamer, the studio's former art director John McCormack detailed the Fable 4 pitch - which didn't interest Microsoft. But it was rejected by Microsoft which had switched the IP over to a "games as a service model."
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Lionhead Studios had pitched a mature-rated Fable 4 project set in an industrial-age to be developed using Unreal Engine 4.
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